Class customization in Aliens: Fireteam Elite is very robust, and the Season 3 update adds a number of new build options for all existing classes. Players have access to 15 new Perks: two for each class, and 3 universal Perks available for all class kits. Most are available to purchase directly from staff sergeant Park at the Armory, but a handful of the new Perks are only found in map caches, and players will have to go on missions continuously until they stumble upon them. Armory Perks The following Aliens: Fireteam Elite Perks can be purchased at any time after the Season 3 update: Reactive Charges (Demolisher). Getting hit by a melee attack triggers a concussive blast, knocking back all enemies around. This can only trigger once every 30 seconds.Doctor\u2019s Orders (Doc). Your weapons get a 5% damage and handling buff for each squad member at or above 75% health, including yourself.Overwhelming Fire (Gunner). If you deal damage against an enemy with five stacks of Focus Fire, they will be briefly stunned. This can only occur once every 30 seconds against the same target, which effectively means you get to stun each heavy and elite enemy exactly once.Take a Stand (Phalanx). You deal 3% more damage for each nearby enemy.Combined Arms Tactics (Recon). All allies have 20% increased reload speed, handling, and range while both of your abilities are active at the same time.Parasocial Relationship (Technician). Your weapons deal 20% more damage to enemies your turret has recently damaged.Jackpot (universal). Your weapon is instantly reloaded after killing any elite or heavy enemy.Hold Still (universal). You deal 30% bonus damage to enemies that are grappling allies.Hazard Seals (universal). You take 25% less damage from acid pools and all other environmental hazards, including Synthetic explosions and land mines. Hidden Perks The following new Aliens: Fireteam Elite Perks are only found in Hidden caches around the maps: Braced for Launch (Demolisher). For three seconds after activating Microrockets, you cannot be stunned, stumbled, or knocked down, and you take 40% less damage.Charitable Glow (Doc) Combat Stims now also increases your damage by 15%. This Perk is a no-brainer for Doc players, as Combat Stims can be buffed to have near-constant uptime.Stopwatch (Gunner). While Overclock is on cooldown, you gain 20% of its unmodified effect.Combat Inertia (Phalanx). Each time you kill an enemy, the damage of your next melee attack is increased by 100%, stacking up to five times. This Perk was the missing piece that would finally let Aliens: Fireteam Elite players use a pure melee build.Chain Reaction (Recon). Killing an enemy increases the damage of your next shot by 30%.Maximized Retention (Technician). When an enemy enters the area of effect of one of your Charged Coils, there is a 33% chance they would be stunned for two seconds.