Yu-Gi-Oh! Master Duel: Toon deck build (2022)

Make the battle a little more animated.

Image via Konami

Toon cards in Yu-Gi-Oh! Master Duel can be powerful tools to have on your side when you have the proper deck to work with. They give you the ability to directly damage your opponent’s life points if they have no Toons of their own and can have some really useful side effects. Unless your opponent has a great counter, you can quickly put them down for the count. Here is how to build a Toon deck in Yu-Gi-Oh! Master Duel and terrorize your opponent like Pegasus did in the anime.

How to get Toon cards

First, to get Toon cards, you can either generate them or earn them in packs. After you get an SR or UR rarity Toon card, you will unlock the Toontastic secret pack in the in-game store. You can then buy these packs for 100 gems each for 24 hours and get a load of Toon cards in a short time, provided you have the gems for it. We recommend buying them in chunks of ten at a time.

Best Toon deck

When trying to make a Toon deck in Yu-Gi-Oh! Master Duel, we recommend building one with the following cards. Recommended number of that card is in parentheses. Keep in mind that you can only have a max of 60 cards in your deck, so find whatever number of each card works best for you.

Monster cards

  • Toon Black Luster Soldier (1-2) – Your best offensive weapon. 3,000 attack and can banish any card on your opponent’s side of the field, removing them from play.
  • Toon Dark Magician (2-3) – If you have a Toon card in your hand, you can discard it to instantly summon another Toon Monster or pull a Spell or Trap you need from your deck.
  • Red-Eyes Toon Dragon (1-2) – When this is on the field, you can summon other Toon Monsters without needing to sacrifice anything.
  • Toon Cyber Dragon (1) – The main use for Toon Cyber Dragon is to summon it if you have no other Monsters on the field to give you something to buy time.
  • Toon Mermaid (2-3) – This Toon should only be used in defense.
  • Toon Harpie Lady (2-3) – Another Monster that you should place in defense unless you Special Summon it to destroy an opponent’s Spell or Trap. Will need another Toon on the field to Special Summon it.
  • The Blackstone of Legend (1-2) – Should be tributed to bring in Red-Eyes Toon Dragon.
  • Toon Masked Sorcerer (1-2) – Should be used on defense only. If you deal damage to them, you can draw a card, but you are leaving yourself open to take damage leaving it in attack position.
  • Toon Gemini Elf (1-2) – Opposite of Toon Masked Sorcerer, Toon Gemini Elf has a good attack value for a four-star card and will let you discard an opponent’s card from their hand.
  • Toon Buster Blader (1-2) – The only time you should use this card is if your opponent has a deck filled with Dragons. For every Dragon on their field or in their Graveyard, this monster gains 500 attack.
  • Ghost Ogre & Snow Rabbit (1-3) – Never put this monster on the field unless you are desperate. Keep it in your hand and discard it to destroy an opponent’s Spell, Trap, or Monster using an effect.
  • Ash Blossom & Joyous Spring (1-3) – Same case as Ghost Ogre & Snow Rabbit, but relies on your opponent playing something to get a card from their deck.

Spell cards

  • Toon Kingdom (3) – Your ultimate weapon, protect it at all cost. Allows you to use all of your Toon card effects and protect your Toon monsters from attacks by discarding the top card on your deck.
  • Toon Bookmark (3) – If you don’t have Toon Kingdom on the field or in your hand, this should be used to grab one. Otherwise, use it to grab a Spell or Trap from your deck that you need. After using it, you can also banish it from the Graveyard to protect Toon Kingdom from being destroyed.
  • Toon Table of Contents (3) – Also used to bring a Toon card into your hand from the deck. Does not have the protective qualities of Toon Bookmark, though.
  • Toon Rollback (1) – Allows one of your Toons to attack your opponent twice. Can be a lethal finishing move if you have Toon Black Luster Soldier on the field.
  • Toon Page-Flip (3) – Allows you to pick three Toons from your deck and then your opponent randomly chooses one of them that is instantly summoned. You should almost always choose Toon Black Luster Soldier, Toon Dark Magician, and Red-Eyes Toon Dragon. That way, you either have your best Monster on the field or can use the effects of the other two to bring him out anyway.
  • Comic Hand (2-3) – You equip this to an enemy Monster and bring them to your side of the field. They then become a Toon monster, so you can attack your opponent directly with their own card and protect them with Toon Kingdom.
  • Mimicat (1) – Let’s you target a card in your opponent’s Graveyard and bring them to your side of the field. Whether it is a strong Monster, Spell, or Trap, you add it to your arsenal.
  • Pot of Extravagance (3) – Let’s you banish six or three cards from your Extra Deck to draw one or two cards from your Main deck. Helps you get other cards you need.
  • Terraforming (1) – Let’s you add Toon Kingdom from your deck to your hand.
  • Harpie’s Feather Duster (1) – Destroys all cards in your opponent’s Spell and Trap zone.
  • One Day of Piece (1) – When played, both players draw a card and then can not take damage until your next turn. Helps you buy time to get Toon Kingdom or another powerful Toon card on the field.
  • Magic Reflector (1-3) – Play this and put the counter on Toon Kingdom. If your opponent goes to destroy Toon Kingdom, this will protect it one time.

Trap cards

  • Toon Mask (1) – If your opponent puts a high-level Monster on the field, play this to bring out one of your Monsters for free.
  • Toon Terror (2-3) – Used mostly to protect Toon Kingdom, but will negate and destroy any card that uses an effect.
  • Magic Drain (1-2) – When your opponent goes to use a Spell, use this to make them discard another Spell in their hand or forfeit the one they just used.
  • Starlight Road (1) – When your opponent goes to destroy multiple of your cards, use this to stop them and summon Stardust Dragon from your Extra Deck if you decide to put one in there and haven’t banished it using Pot of Extravagance.
  • Floodgate Trap Hole (1) – If your opponent summons a powerful monster, use this to flip it face down in defense. Since you have a Toon deck, don’t attack and destroy it, only focus on your opponent’s life force. Your opponent can not change their position back.
  • Skill Prisoner (1) – Use this and target Toon Kingdom. If your opponent goes to target Toon Kingdom, it will be negated. You then can banish this card from the Graveyard and use the same effect again.

Extra Deck

After you get your 40-60 cards above, you can fill your Extra Deck with any 15 cards. You will be using these cards as fodder to make use of Pot of Extravagance. However, if you use the Starlight Road trap, you will want at least one Stardust Dragon in here just in case.

Duel plan

Screenshot by Gamepur

When you are in the duel, your number one priority needs to be getting one of your Toon Kingdoms on the field. It will be your most powerful weapon. This will allow you to protect your Toon Monsters while also giving you new methods to summon them through their effects. If it gets taken off the field at any time, focus on getting one of your others up as soon as possible. Use Terraforming, Toon Bookmark, and Toon Table of Contents to get it in your hand.

After using Toon Bookmark, you can discard it to keep your opponent from destroying your Toon Kingdom one time. Magic Drain, Skill Prisoner, and Toon Terror are traps you want on the field to protect your Toon Kingdom from being destroyed as well.

While Toon Kingdom is on the field, you need to get your strongest Toon Monsters out there as fast as possible. Toon Black Luster Soldier should be the first priority, because of its strength and the ability to banish one card on your opponent’s side. You can banish spells and traps that may potentially put your Toon Kingdom in danger. Additionally, Toon Page-Flip, Red-Eyes Toon Dragon, and Toon Dark Magician can help you bring out Toon Black Luster Soldier with their effects. If using Toon Page-Flip, those three Monsters should be your only choice. Unless, of course, your enemy has Dragons, then you want to bring in Toon Buster Blader, who gets an attack boost for all Dragons on your opponent’s field or in the Graveyard.

Because Toon Monsters can not attack the turn they are summoned, be sure to place them in the defense position with Toon Kingdom active on that first turn. Even if they have low defense, your opponent can’t send them to the Graveyard as long as you protect them with Toon Kingdom’s effect and you won’t lose life points for them being hit in the attack position. Also keep in mind that while they can’t attack, they can use their effects on their first turn, so consider bringing more Toons out or banishing opponent cards. On the second turn that they are on the field, change them to attack position and begin hitting the opponent’s life force directly.