What did Blizzard nerf for Torghast in World of Warcraft: Shadowlands?

Watch out for a Man in Black inside the tower.

Image via Blizzard

Blizzard has heard quite a bit of feedback over the last several weeks regarding Torghast, the survival tower added to the Shadowlands expansion of World of Warcraft. The arena was clearly perceived as too difficult by the developers, as they have applied a number of hotfixes to downgrade the difficulty while inside Torghast.

One of the most noticeable changes includes the health and damage output of all mobs inside Torghast. Enemy health has been reduced across the board by 25%, and all damage from mobs for player parties of four or five is reduced by as much as 20%.

Here is the complete list of adjustments to Torghast, straight from Blizzard.

  • For all classes, major cooldowns will now reset when you transition to a new floor.
    • Developers’ note: This functionality should mirror the way cooldowns reset at the end of a raid encounter, or when starting a Mythic Keystone dungeon, affecting most abilities with a cooldown of 3 minutes or longer.
  • Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at Layer 8.
    • Developers’ note: The net effect should be that Layer 8 is now roughly as difficult as Layer 6 was prior to this change, with other Layers’ difficulty is reduced proportionally.
  • Health of all creatures reduced for players in groups by up to 25%.
  • Damage of all creatures reduced for 4- and 5-player groups by up to 20%.
  • The Jailer’s Directive in the Upper Reaches now increases health by 10% (was 50%).
  • Some friendly NPCs in Torghast can no longer be found using /target or similar macros.
  • Anima Powers
    • The starting Anima Cell in Torghast now offers a stronger selection of Anima powers.
    • Anima Cells dropped by rare creatures within Torghast now always have at least 3 choices to choose from.
    • The chance for an Anima Cell to drop from a creature on any given floor has been increased.
    • Unnatural Power no longer provides immunity to crowd controlling effects at 10 stacks.
    • Rogue
      • Corrected an issue where the Terror-laden Slumbersand was incorrectly breaking the Sap effect from enemies.
  • Bosses
    • Elder Longbranch’s Bounty of the Forest cast time increased to 4 seconds (was 2 seconds), time between casts increased to 45 seconds (was 30 seconds), and Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
    • Decayspeaker’s Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
  • Enemies
    • Massive Crusher’s Armor Plating cast time increased to 3 seconds (was 1 second) and can be interrupted and/or dispelled. Recast time increased to 16 seconds (was 8 seconds).
    • Tower Sentinel’s Oppressive Aura haste reduction and slow now scales up to 10% (was 25%).
    • Deadsoul Chorus’s Death Blast now reduces healing received by 15% and stacks 5 times (was 25% and stacks 4 times).
    • Skeletal Remains and Lumbering Creation’s Bone Shrapnel now marks the ground and then explodes after 2 seconds, giving players time to move away (was instant).
    • Deadsoul Stalker now fades away after 15 melee attacks (was 7) and remains hidden for 15 seconds (was 30 seconds).
    • Deadsoul Devil now reincarnates with 15% health remaining (was at 40% health).
  • Torments
    • Fracturing Forces and Eye of Skoldus now begin their timer when you leave combat.
    • Fracturing Forces and Eye of Skoldus enemies have had their health and damage reduced by 50%.
    • Fracturing Forces and Eye of Skoldus now increase assassin health by 5% per stack (was 10%).