Conan Exiles update 2.0 Isle of Siptah expansion (early access) – Patch notes

Welcome to the Isle of Siptah.
Image via Funcom

Conan Exiles’ brand-new expansion, Isle of Siptah, is out in early access, allowing Conan Exiles PC players to take a look and help test the new expansion before its full launch in early 2021. The new expansion comes with many new features, plus a ton of changes to the base systems.

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The temperature system is getting a complete overhaul and is now solely about being too hot or too cold and getting gear to prevent that from happening. Almost every piece of gear had stats that affected a character’s temperature, however, most of that was out the window for player RP or cosmetic choices in the normal zones. Now, if players need to venture into a really hot or cold territory, they will need specific gear, which is marked much more clearly as cold or warmth protection.

Combat changes are another big deal. Players in PVP or PVE will notice that their health is a much more precious resource now. Previously, food and drink offered players some health restoration, but moving forward, players will need dedicated healing items to refill their HP, such as bandages or potions. Gaining XP is much more attractive now, as XP gained from feats has been nerfed. So players will need to get used to this new healing rebalance if they want to gain levels much quicker.

You can find the full patch notes below.


Performance and stability

  • Fixed a number of connectivity issues.
  • Improved loading times when connecting to a server.
  • Added a number of server side and client side optimizations, especially in regards of the building system.
  • Fixed a performance issue while playing the intro cut-scene on certain AMD hardware.

Exploit Fixes

  • Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
  • Fixed a number of exploits that would allow players to have infinite stamina.
  • Fixed an issue that would allow stacking bonuses on thralls.
  • Fixed a number of false positives in the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers.
  • Fixed a number of unintended locations where players could build.

New Additions

  • New expansion DLC: Isle of Siptah.
    • A whole new map full of content, points of interest, crafting materials, fiends and secrets to unravel.
    • New building (Flotsam and Stormglass), 3 craftable armor sets and new weapons.
    • New endgame gameplay mechanics, such as the Surge, Elder Vaults and Sigil for you and your clan to experience and master.
    • Rhino saddle, allowing you to tame and ride a mighty new mount.
  • Temperature system overhaul.
    • All clothes and armor now have two stats – Heat Resistance and Cold Resistance.
    • Added indicators for a better representation of temperature changes in-game.
    • Removed soothing buff, and simplified temperature de-buffs.
  • PVP settings overhaul. They can now be adjusted per each day.
  • New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
  • Added the ability to load custom maps.
  • Added a new options in game settings to disable camera shake.

Crafting Fixes

  • Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.

AI and Thrall Fixes

  • Horses would become hostile towards everything under specific circumstances. We said neigh to that.
  • Fixed an issue where followers’ chase and attack distances are reset upon session restart.
  • Followers should no longer teleport inside the map geometry when the player is climbing a surface.
  • Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
  • Fixed a number of remaining hate list issues with world NPCs.
  • Fixed an issue where thralls would get stuck switching weapons.
  • Fixed an issue where scouting thralls could be damaged in unintended situations.

Balance Updates

  • Journey Steps now provide less experience.
  • Combat and gathering now provide more experience and resources.
  • Removed legacy healing effects from beverages and food. You can only heal now with dedicated healing items and potions.
  • Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
  • Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
  • Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
  • Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.

QoL Improvements

  • Items can now be used while placed in containers.

Bug Fixes

  • Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters death on logging in. Yes, finally.
  • Fixed an issue where more than one avatar could be summoned at once.
  • Pet models in animal pens should no longer switch places and disappear after reloading the area.
  • Player characters should no longer be able to be killed while teleporting.
  • Removed soothing buff.

Animation and Cinematic Fixes

  • Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
  • Fixed an issue with the horse dismounting animation.
  • Fixed a number of issues with riding animations.

UI and Text Fixes

  • Friends list should now be accessible with a controller or arrow keys.
  • Removed the Barbarian Edition button from the main menu.
  • Added new PVP settings and sliders to the Settings menu, under the general tab.

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